My name is Sofian Taruf, I'm a game designer from France with a passion for video games since my childhood.
I love the creative and multi-disciplinary aspect of game development and my main goal is to deliver a fun and memorable experience to the player.
Here you will find some of my projects and details about my personal contribution and thought process.
I'm currently looking for an opportunity as a game designer, game programmer or QA tester !
Title: Escape 42
Genre: Action stealth
Engine: Unreal Engine
Development time: 1 Month
Team size: 2
This game was developed over the course of a month for Game Off 2023, a project I undertook with my sister.
The theme for this game jam was "Scale". In response, we crafted a stealth-based game where the core mechanic revolves around the player's ability to alter their own size or that of their surroundings. This feature is pivotal in navigating challenges, avoiding detection, and overcoming various obstacles.
Our game sets forth a clear objective for the player: to navigate through each level undetected while also collecting as much hidden data as possible dispersed throughout the game environment.
Title: Gone Rogue
Genre: FPS
Engine: Unreal Engine
Development time: 48 hours
Team size: 2
This game was made in a week for the Brackey's Gamejam 2022 with my sister.
We aimed for a fast paced FPS. Since the player is playing as an AI, we gave the whole game a futuristic tone (weapon, font, dialogues, sounds). Also, to have a short and fun experience in a gamejam context, we chose to set the game to last for 5 minutes maximum.
Title: Stellar Battles
Genre: Arcade shoot'em up
Engine: Unity
Development time: 2 weeks
Team size: 1
I was a solo dev on this game which was a mobile dev experiment.
I wanted to make a hyper-casual shootem'up with a highscore system intended for short gaming sessions.
Title: Upside Down
Genre: Action platformer
Engine: Unreal Engine
Development time: 1 month
Team size: 2
A platformer set in a mysterious world where the player has to solve puzzles using his power to invert gravity. Made during the Epic Mega Jam 2022.
Title: Quick ! Dice it !
Genre: Minigames compilation
Engine: Unity
Development time:48 hours
Team size: 2
This game was made in less than 48 hours for the GMTK 2022 Game Jam, on the theme "Roll Of The Dice".
Our vision was to create a game inspired by Wario Ware where the player would play a serie of crazy mini-games.